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Fabricant Producator - As video

Fabricant/producator
  1. LABEL ETIKET GROUP

    Turcia

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    Established in 2000, Label Group is a distinguished player in the design, labeling, printing, and packaging industry, serving a diverse clientele globally for over 24 years. Committed to delivering efficient solutions, our pioneering approach sets us apart. We specialize in individual and corporate design, offering cutting-edge services such as printing, photography, video production, and more. Our dedication to excellence is reflected in the seamless blend of affordability and top-notch quality, addressing the printing needs of our valued customers. With an in-house production process, we ensure a streamlined and integrated approach. Explore our extensive portfolio featuring: •Catalog Designs •Cardboard Boxes •Cardboard Bags •Cardboard Labels •Woven Labels •Sticker Labels •Care Labels •Textile Packaging •Cosmetic Packaging •Food Packaging •Waving Card •Labels, and much more on our website! At Label Group, we prioritize quality and trust, leveraging vast experience and knowledge with state-of-the-art printing machinery in facilities that adhere to international standards. Contact us for more information !

  2. JOCURI IN

    Romania

    Video games is good for your brain. Whether playing video games has negative effects is something that has been debated for 30 years, in much the same way that rock and roll, television, and even the novel faced similar criticisms in their time.Purported negative effects such as addiction, increased aggression, and various health consequences such as obesity and repetitive strain injuries tend to get far more media coverage than the positives.In a series of experiments on small numbers of gamers (10 to 14 people in each study), the researchers reported that gamers with previous experience of playing such action video games were better at perceptual tasks such as pattern discrimination than gamers with less experience.In another experiment, they trained gamers who had little previous experience of playing action games, giving them 50 hours practice. It was shown that these gamers performed much better on perceptual tasks than they had prior to their training.